Donnerstag, 28. Februar 2008

The Ultimate Guide to Google Services using Windows Mobile


September 19th, 2007 by Ross McKillop | Print This Post Print This Post
Windows Mobile

This overview will explain your options when it comes to using Google services such as Gmail, Google Calendar, Google Reader, Google Search, Google Maps and even YouTube - with your Windows Mobile device. Though the screenshots are specific to Windows Mobile 5.0 on a Smartphone, they will be similar for Pocket PC and Windows Mobile 6.0 devices as well.

It’s also worth noting that all of the services were downloaded and/or accessed without using ActiveSync once - so Mac/Linux users who own Windows Mobile devices aren’t left out.

  1. Google Calendar
    1. Web based
    2. GCalendarSync
    3. Using SMS
  2. Gmail
    1. Web based
    2. Google for Mobile
    3. Built in POP client - “Messaging”
    4. Other POP mail clients (Flexmail)
  3. Google Reader
  4. Google Search
    1. Web based
    2. Using SMS
  5. Google Maps
    1. Web based
    2. Google Maps for Mobile application
  6. Google SMS
  7. YouTube
    1. Web based
    2. Using Avot mV



Google Calendar

  1. Via web - just visit http://calendar.google.com. Works in Opera Mini 4 beta, I couldn’t get it to work in Mozilla Mobile browser, but could have been related to my phone. Sometimes requires you to clear the Internet Explorer Mobile cache and cookies before it displays correctly. Advantages: will always be in sync with the “normal” Google Calendar web view, because that’s what it is. Doesn’t require any download or special plugin. The links to Maps work and are helpful to access that easily. Disadvantages: doesn’t support reminders, doesn’t show upcoming events on the Today screen (which pulls events from the built in Calendar application).

  2. Google Calendar web view

    Google Calendar event, web view
  3. GCalendarSync - this is the solution I use. I created a fairly detailed tutorial on getting it up and running. Advantages: two way syncs with the built in Calendar application, which means it displays upcoming events on your Today screen. Reminders sync, so you are reminded of events - and it’s smart enough to follow your phone profiles (if you use the “Meeting” profile, the reminder will be the “vibrate” setting, rather than a ring-tone). Disadvantages: has to be running all the time in the background, doesn’t support “repeating events” (yet).

  4. Plus: displays events on your Today screen.

  5. SMS - First register your phone with Google. Then send text message message to 48368 (GVENT). For example, if you send the message “Gov’t Mule concert with Allison at Commodore Ballroom 8pm Friday”, Google Calendar will figure out what you mean and add that event to your calendar. This feature is available in the US only.

    To receive calendar information on your phone via SMS, just send a text message containing one of the following commands to the short-code 48368 (GVENT):

    - Send “next” to get a notification regarding your next scheduled event.
    - Send “day” to get a notification containing all of your scheduled events for the present day.
    - Send “nday” to get a notification containing all of your events for the following day.

back to top


Gmail

  1. Via web - just enter http://gmail.com in your mobile browser and a working version of Gmail will appear. Advantages: will always be in sync with the “normal” Gmail web view, because that’s what it is. The Mobile view of Gmail is quite customizable, you can choose to display your inbox, or a combination of filters. The “save password” checkbox works - so you don’t have to enter your pass every time you visit Gmail (note: which may be a security issue for you to consider - it’s a feature I use, but only when I know and trust the network I’m connected to). Doesn’t require you to enable POP on your Gmail account. No download required. Disadvantages: no audio or visual indication of new email - you have to refresh the page.

  2. Gmail in IE for Windows Mobile.


    Gmail in IE for Windows Mobile.


    Gmail in IE for Windows Mobile.

  3. Google for Mobile - download here: http://gmail.com/app. Advantages: in sync with Gmail account - marking an item read in this app marks it as read in ‘regular web based’ Gmail. It also includes quick access to lots of features. Disadvantages: requires Java to be installed on your mobile. It doesn’t notify you of new email, you have to hit refresh to get new messages. No indication of new email on your Today screen.

  4. Another drawback: can’t save user/pass between sessions.

  5. The built in POP mail app - “Messaging”. Advantages: it displays new messages on the Today screen. The setup includes a Gmail template, so the only info you really need is your user name and password (and you need to enable POP on your Gmail account). Disadvantages: I’ve yet to figure out a way to be notified of new emails aside from the Today screen entry changing the number of unread emails. It doesn’t sync with your Gmail account at all - mark something read on your “Messaging” version of Gmail, it remains unread in the web version.
  6. Screenshots:


    Dashboard Overview

    Dashboard Overview

    Dashboard Overview

    Dashboard Overview

    Dashboard Overview

    Dashboard Overview

    Dashboard Overview

    Dashboard Overview
  7. Flexmail (POP client). Advantages: Only one of the Gmail via Mobile solutions to support vibration notification of new email (of the software I’ve included in this article so far). It can be set to check for mail every x minutes, along with dozens of other features. In theory supports “Push” but I couldn’t get it to work with my HTC S621 running Windows Mobile 5.0, it may very well work on your phone/mobile device. Disadvantages: doesn’t sync with your actual Gmail calendar - marking items as read in the client doesn’t mark them as read online. It did cause a noticeable “slowdown” on my smartphone while it was running - it’s a bit memory intensive according to the Task Manager. It’s not free - which isn’t a big deal - the price is fair, and it has loads of additional features beyond supporting Gmail.

  8. Flexmail’s Use fast new messages check didn’t work for me


    Flexmail notifications can be customized - including your phones vibrate feature.

back to top


Google Reader

www.google.com/reader works perfectly in Internet Explorer Mobile - I suspect it would work in most browsers. It will detect that you’re using a mobile browser, and render the page accordingly.


Unread items

Viewing options

Subscription list

Individual RSS article

back to top


Google Search

  1. Just bookmark, if you don’t set it as your Mobile browser home page - http://google.com/pda. It’s a custom www.google.com for mobile browsers and PDA’s.
  2. Or, you can use SMS to search - depending on what you’re looking for, and/or where it and/or you are. Confusing? A bit. It’s not like searching the web - you can only search for certain things. And, it’s mostly for US residents only.

back to top


Google Maps

  1. Download the Google Maps for Mobile application by visiting http://www.google.com/gmm in your mobile browser. Once the download has completed, it’ll go through an easy to follow installation. The result is a fantastic little program that makes finding locations and getting directions almost painless.

  2. Google Maps for Mobile

    Maps for Mobile options

    Locate contacts

    Zoom way in
  3. Via web - just visit http://maps.google.com/ in your mobile browser. You may get a message about not using a supported browser, but most of the functionality will work in Internet Explorer Mobile (at least using Windows Mobile 5.0).

  4. Google Maps web view

    Google Maps web view 2

back to top


Google SMS

Some of the SMS features work in the US only, some work in the US and Canada, and others will work across the world. See the Google SMS home page for details.

  1. Weather: Send a text message to 466453 with weather, or the shortcuts w or wx - followed by your location. Examples: w houston tx or wx 90210. This one works in Canada.
  2. Sports: Send a text message to 466453 with a school or team name, or a city and league name, such as giants mlb duke. This one works in Canada too - I sent the messages toronto mlb and maple leafs nhl and it worked both times (though both arrived 2 hours after I sent the message).

back to top


YouTube

  1. Via web - visit http://m.youtube.com in your mobile web browser. Advantages: it works. Disadvantages: it’s really just a sub-set of YouTube. Like a “best of” collection (albeit a fairly large one). They’re not in Flash (which may or may not be a disadvantage depending on how you look at it). Be very careful watching these if you’re using a pay per-kilobyte/megabyte plan. The only time I’d view YouTube videos on my phone is when I’m connected to a free 802.11b/g wi-fi network.
  2. Avot mV is a program you can install on some (most?) Windows Mobile 5 and higher devices. Advantages: It allows you to search all of YouTube, and plays back the videos even when Flash isn’t installed on your Windows Mobile devices (?). It’s free. Disadvantages: takes a while to “buffer” even on an 802.11g connection. This could be due to some kind of on-the-fly re-encoding - I honestly don’t know. It doesn’t seem to always work - it’s prone to freezing/not loading videos, and can be sluggish. In this case the advantages do outweigh the disadvantages - at least you have a good chance at being able to watch any YouTube video, not just the ones created specifically for mobile devices.

[tags]windows mobile, google, gmail, calendar, sms, pocket pc, reader, pda[/tags]

Related Posts:

Overview: Microsoft releases Office Mobile 6.1
How to sync your Google Calendar with your Windows Mobile 5 smartphone
How to clear the Internet Explorer Mobile cache and cookies
How to add your Alarm information to your Windows Mobile home screen
Simplehelp Contest! Win a free registered copy of The Ultimate Troubleshooter

ShareThis

Donnerstag, 8. November 2007

Shopping in Guangzhou

Shopping in Guangzhou
From Apply Now,
Your Guide to Asia Travel.
FREE Newsletter. Sign Up Now!
Guangzhou offers a wide range of shopping experiences -- from department store and fashion boutiques to the strange world of traditional medicines and exotic foods.

For example, deep in Old Gunagzhou, the Qingping Market, north of Shamian Island, is the real deal in Asian shopping. It is a crowded, disorganized mass of stalls and shops that began to spring up with economic liberalization during the 1980's. While you can buy everything from antique porcelain to souvenirs of Chairman Mao, the area is famous (or infamous) for its variety of culinary "delicacies." Looking for some python steaks? How about dried rat meat, or stir fried crickets? Cats, dogs, birds, and bugs are all to be had here if you're brave enough...

Department Stores:

* Guangzhou Donshan Department Store - A large, modern store in the Dongshan District with an inventory of about 80,000 items ranging from electrical appliances to clothes.
* Nangfang Department Store - Established in 1954, the store has a national reputation and has chain stores in different sections of Guangzhou.
* Yong'an Company dates to 1947, making it one of the oldest department stores in Guangzhou. It is located at Shangxiajiu Road and Dishipu Road.
* The Friendship Store - One of the city's more modern and upscale retail outlets. It is located in the east of the city, on Taojin Lu. The store has five floors.
* The South Mansion Department Store - On Yanjian Xi Road.
* Xindaxin Company - Located on 4 Zhongshan Wulu. The 16-storeys include 15 shopping centers. If you can think of it, it's probably here. This list is by no mean comprehensive. Beijing Lualone has a number of different department stores between the Pearl River and Zhongshan Lu.

Perhaps the best shopping, though, is in the smaller and more traditional shops on the city's various shopping streets and markets. Beijing Lu has a number of these - trendy little boutiques pushing Hong Kong fashions. Most shops are open from 9am to 10pm.

Other shopping streets and markets include:

* Yide Lu - A number of large wholesale warehouses. Everything from children's toys to dried foods. Shops on the street also carry home decorations.
* Hai Yin Fabric Market - Located on Dong Hu Lu, this one of the largest markets in China.
* Qingping Market - land of the weird and wonderful. You can find a tea pot to take home. It is an amazing place to walk through! Handbags, shoes, and jewelry galore. But where else can you buy a live monkey? The market is a confusing maze of alleys and back roads next to Shamian Islands.
* Shamian Island - The island itself is a worthwhile place to shop. If you visit the island and Qingping you will grasp the contrast. Shamian Island is lined more with upscale boutiques.
* Night Markets - The best ones are on Xinhu Road or Jiaoyue Road. Last but not least, no shopping experience in Guangzhou is complete without a trip to Liwan Plaza. Restaurants, discos, boutiques and more: it is one of the biggest shopping complexes. The plaza is north of Shamian Island, between Changshou Lu and Xiajiu Lu.

Montag, 15. Oktober 2007

Pirate game

Pirate game

From Wikipedia, the free encyclopedia

Jump to: navigation, search
From Howard Pyle's Book of Pirates
From Howard Pyle's Book of Pirates

The pirate game is a simple mathematical game. It illustrates how, if assumptions conforming to a homo economicus model of human behaviour hold, outcomes may be surprising. It is a multi-player version of the ultimatum game.

Contents

[hide]

[edit] The Game

There are five rational pirates, A, B, C, D and E. They find 100 gold coins. They must decide how to distribute them.[1]

The Pirates have a strict order of seniority: A is superior to B, who is superior to C, who is superior to D, who is superior to E.[1]

The Pirate world's rules of distribution are thus: that the most senior pirate should propose a distribution of coins. The pirates should then vote on whether to accept this distribution; the proposer is able to vote, and has the casting vote in the event of a tie. If the proposed allocation is approved by vote, it happens. If not, the proposer is thrown overboard on the pirate ship and dies, and the next most senior pirate makes a new proposal to begin the system again.[1]

First of all, the pirates want to survive. Secondly, the pirates want to maximize the amount of gold coins they receive and, thirdly, they like throwing other pirates overboard.[1]

[edit] The Result

It might be expected intuitively that Pirate A will have to allocate little if any to himself for fear of being voted off so that there are fewer pirates to share between. However, this is as far from the theoretical result as is possible.

In the game theoretic analysis, the allocation offered by Pirate A that would be accepted (assuming all pirates are rational and are capable of understanding the scenarios that will occur when they accept/reject offers) is: Pirate A: 98, Pirate B: 0, Pirate C: 1, Pirate D: 0, and Pirate E: 1. [1]

This is apparent if we work backwards: if all except D and E have been thrown overboard, D proposes 100 for himself and 0 for E. He has the casting vote, and so this is the allocation.[1]

If there are three left (C, D and E) C knows that D will offer E 0 in the next round; therefore, C has to offer E 1 coin in this round to make E vote with him, and get his allocation through. Therefore, when only three are left the allocation is C:99, D:0, E:1.[1]

When B makes his decision, he knows this; he must therefore make sure that he is not thrown overboard. He does this by offering 1 to D. Because he has the casting vote, the support only by D is sufficient. Thus he proposes B:99, C:0, D:1, E:0.[1]

A, as a rational agent, knows that this is the allocation of coins if he is thrown overboard. He therefore offers A:98, B:0, C:1, D:0, E:1.[1]

Hence, the allocation accepted in each round is:[1]


Surprising to many, the end result is A: 98 coins B: 0 coins C: 1 coin D: 0 coins E: 1 coin

[edit] Extension

The game can easily be extended to up to 200 pirates. Ian Stewart extended it still further in the May 1999 edition of Scientific American (in particular to 500 pirates).[1]


[edit] See also


view Topics in game theory

Definitions

Normal form game · Extensive form game · Cooperative game · Information set · Preference

Equilibrium concepts

Nash equilibrium · Subgame perfection · Bayesian-Nash · Perfect Bayesian · Trembling hand · Proper equilibrium · Epsilon-equilibrium · Correlated equilibrium · Sequential equilibrium · Quasi-perfect equilibrium · Evolutionarily stable strategy · Risk dominance

Strategies

Dominant strategies · Mixed strategy · Tit for tat · Grim trigger · Collusion

Classes of games

Symmetric game · Perfect information · Dynamic game · Repeated game · Signaling game · Cheap talk · Zero-sum game · Mechanism design · Stochastic game · Nontransitive game

Games

Prisoner's dilemma · Traveler's dilemma · Coordination game · Chicken · Volunteer's dilemma · Dollar auction · Battle of the sexes · Stag hunt · Matching pennies · Ultimatum game · Minority game · Rock, Paper, Scissors · Pirate game · Dictator game · Public goods game · Nash bargaining game · Blotto games · War of attrition

Theorems

Minimax theorem · Purification theorems · Folk theorem · Revelation principle · Arrow's theorem

Samstag, 6. Oktober 2007

Samstag, 29. September 2007

Wikis

The Wide World of WikisPDF


For many, the wiki has been a surprise hit among the up-and-coming online publishing technologies. The radical concept of a website that anyone and everyone can edit was initially greeted by some with scepticism, but has rapidly proved itself to be a winner. The huge success of the online encyclopaedia Wikipedia (http://www.wikipedia.org) and the highly-publicised wrangles over its merits have propelled wikis into the media spotlight in recent months.

What’s a wiki?
A wiki is an open-access website that all-comers can view and edit, often without needing to register. The essential features are unrestricted editing by users, cumulative revision of articles rather than previous versions being deleted, and rapid quality checking (1). The basic philosophy of wikis involves harnessing the collective brain power of experts from around the world to continuously update and refine their content. Wiki systems encourage users to closely monitor changes, and present a forum for discussing inevitable clashes of opinion as and when they arise.


Box 1: Selected examples of science and technology wikis
*Cosmopedia (http://www.cosmowiki.org/index.php/Main_Page): a physical science resource and encyclopaedia that started in December 2005.
*EvoWiki (http://wiki.cotch.net/index.php/Main_Page): a free reader-built encyclopaedia of evolution, biology and origins, which aims to promote general evolution education, and to provide mainstream scientific responses to the arguments of creationism and other antievolutionists.
*Quantiki (http://cam.qubit.org/wiki/index.php/Main_Page): a free-content resource in quantum information science.
*Qwiki (http://qwiki.caltech.edu/wiki/Main_Page): a quantum physics wiki devoted to the collective creation of content that is technical and useful to practicing scientists in subjects including, but not limited to, quantum optics, quantum metrology, quantum control, quantum information and quantum computation.
*Wikiomics (http://wikiomics.org/wiki/Main_Page): a wiki for the bioinformatics community.

Some supporters have gone a step further when defining wikis, pointing out similarities with science itself. From this perspective, a wiki can be seen as a collaborative journey of a community of individuals with a shared passion, which self-corrects by peer review, and ultimately aims to explore and explain the world.

Wikis form part of the new generation of Internet technologies sometimes described collectively as ‘Web 2.0’. Central to the concept of Web 2.0 is user participation and the ‘radical trust’ required to entrust the production and control of information to the online community at large. Skeptics would point out that such trust replaces a decline in the traditional markers of credibility: the anonymity of the creators of the content of the new web, and its fluidity, means that verifying the source of the material, the date of its creation and assessing its objectivity become virtually impossible (2).

A brief history of wikis
Since the first wiki appeared in 1995, the technology has inspired an ever-growing body of private and public online knowledge bases (3). Wikipedia, which is probably the largest and best known, has mushroomed since its launch in 2001, and now includes almost 4 million entries in over 200 languages. The English-language version alone has more than 45,000 registered users, and up to 1,500 new articles were added daily during late 2005 (4).

The non-profit Wikimedia Foundation that hosts Wikipedia promotes many other wiki-based projects. These include the collaborative English-language dictionary Wiktionary (http://en.wiktionary.org/wiki/Main_Page), the Wikispecies (http://species.wikipedia.org/wiki/Main_Page) directory of life, and the Wikibooks (http://en.wikibooks.org/wiki/Main_Page) textbook collection. There is even an annual international wiki conference — with the next session to be held in Cambridge, Massachusetts, on 4–6 August (http://wikimania2006.wikimedia.org/wiki/Main_Page) — focusing on issues surrounding open-source software, free-knowledge initiatives and other wiki projects worldwide. Examples of further science and medicine wikis are listed in Box 1.

Wicked wikis
Despite the advantages of the wiki approach, it is clearly vulnerable to electronic ‘vandalism’ and problems with misleading content. Most wikis focus on the rapid correction of mistakes rather than their prevention, which allows users to introduce errors — albeit transiently — either by mistake or for their own dubious purposes (3).

Fighting wiki vandalism is an ongoing battle, and without adequate protection sites can easily become overwhelmed. In June 2005, the Los Angeles Times launched an innovative new online section, named the Wikitorial project, which allowed readers to rewrite its editorial column (5). The site was flooded with inappropriate material faster than the editors could remove it, and was shut down within days. Likewise, although most vandalism to Wikipedia is reportedly corrected within minutes (3), the site was forced to introduce a registration process for editors in December 2005 after detecting malicious changes to a biography (6) — a move seen by some as at odds with the basic wiki principle. Although new defences against vandalism are constantly evolving, deliberately inserted subtle errors continue to be the most problematic and insidious form of attack.

The thorny question of the accuracy of wikis recently hit the headlines when a bitter row erupted between two publishing giants, Nature Publishing Group and Britannica. An investigation carried out by Nature in December 2005 claimed that the scientific accuracy of Wikipedia did not substantially differ from that of the ‘gold standard’ reference work Encyclopaedia Britannica — clearly a great endorsement of the wiki principle (4). However, Britannica dismissed the Nature study as “misleading” and “completely without merit”, and called upon the journal to retract the “fatally flawed” report (7). Despite the surprising vehemence of this rebuttal, Nature has continued to stand by both its data and the conclusions of its report (8).

The issue of accuracy is clearly far from settled, but this clash illuminates the underlying concern that wikis could eventually supersede traditional publishing formats. However, in reality, they are just one of many online technologies that are challenging existing publishing models. The concern over the accuracy of Wikis is also part of a wider debate about the reliability of information on the Internet, an issue that has existed since the inception of the web but that has grown more pressing with the potential for abuse of the radical trust invested in Web 2.0 partcipants. The Center for the Digital Future, which studies trends in Internet use in the US, has reported declining rates of accuracy in the information available on the web over the last three years, paralleled by an increasing tendency for users to mistrust information available online (9). Case studies of other participatory web technologies have also uncovered significant breaches of reliability: for example, a study of Amazon’s product reviews found that a large number had been copied wholesale between products (10).

This example raises another important issue, that of how participation in the new interactive web is controlled and manipulated. Despite Wikipedia’s open standards, the project is overseen by a number of staff editors who are responsible for removing inaccuracies and inappropriate entries. These editors are not required to identify themselves, and some argue that their control of the project extends beyond removing errors to enforcing ideological control by removing entries that they disagree with or even perpetrating slander against those that oppose them (11). The question of the boundaries between fact and opinion is a difficult one, and one that is bound to occur in some of the scientific wikis listed above: EvoWiki’s statement that it is intended to counter Creationism will no doubt come under fire from those who argue that the latter should be accorded respect as an explanation for the origin of mankind. While information can be accumulated as a collaborative venture, one of the problems of wikis is that they obscure differences of opinion (11). Science is about the culmulative production of information, but it is born from a process of ongoing debate, which can be lost in the homogeneity of the wiki format.

In their favour, wikis are free, have almost unlimited scope, are instantly updatable and carry interactive links to numerous other sources. Yet, at present, traditional books and journals are still perceived by most to be more authoritative and reliable.

A Wiki World?
Wikis clearly have the makings of high-quality global resources if the issues surrounding vandalism and accuracy can be settled. The calibre of the individuals contributing to and monitoring wiki entries will also remain of paramount importance, as recognized in Nature’s call for researchers to contribute their expertise in order “to push forward the grand experiment that is Wikipedia, and to see how much it can improve” (12).

The scope of wikis is almost limitless and doubtless much of their potential remains untapped at present. However, during its short history, Wikipedia has achieved massive popularity as an online information resource — ranking 17th among the global top 500 most-visited websites according to the Alexa web-ranking service (http://www.alexa.com/site/ds/top_500) in April 2006. Time will tell whether wikis will co-exist alongside established information resources or whether the future will see a truly wiki world.

References
1. Guest, D. G. (2003) Four futures for scientific and medical publishing. It’s a wiki wiki world. British Medical Journal 326: 932.
2. Shaker, Lee. (2006) In Google we trust. First Monday, 11 (4) URL: http://firstmonday.org/issues/issue11_4/shaker/index.html
3. Wikipedia. Entry for Wiki (last modified 11 April 2006) http://en.wikipedia.org/wiki/Wiki.
4. Giles, J. (2005) News. Special Report. Internet encyclopaedias go head to head.
Nature 438: 900–901 (doi:10.1038/438900a) http://www.nature.com/nature/journal/v438/n7070/full/438900a.html.
5. Glaister, D. (22 June 2005) LA Times ‘wikitorial’ gives editors red faces. Guardian Unlimited http://technology.guardian.co.uk/online/news/0,12597,1511810,00.html.
6. Associated Press (5 December 2005) Wikipedia tightens the reins. Wired News http://www.wired.com/news/technology/0,1282,69759,00.html
7. Britannica (March 2006). Fatally flawed: refuting the recent study on encyclopedic accuracy by the journal Nature. http://corporate.britannica.com/britannica_nature_response.pdf
8. Editorial (30 March 2006) Britannica attacks... and we respond. Nature 440: 582 (doi:10.1038/440582b) http://www.nature.com/nature/journal/v440/n7084/full/440582b.html
9. Center for the Digital Future. 2005 Report. University of Southern California. http://www.digitalcenter.org/pages/current_report.asp?intGlobalId=19
10.David, Shay and Pinch, Trevor (2006). Six degrees of reputation: The use and abuse of online review and recommendation systems. First Monday, 11(3). http://www.firstmonday.org/issues/issue11_3/david/index.html
11. Andrew Orlowski (13 April 2006. A thirst for knowledge. Guardian Unlimited. http://technology.guardian.co.uk/weekly/story/0,,1752257,00.html
12. Editorial (14 December 2005) Wiki’s wild world. Nature (doi:10.1038/438890a) http://www.nature.com/nature/journal/v438/n7070/full/438890a.html

Mobile Web

Mobile Web

From Wikipedia, the free encyclopedia

Jump to: navigation, search
Pocket Internet Explorer displaying the Wikipedia main page on a PDA
Pocket Internet Explorer displaying the Wikipedia main page on a PDA
Opera Mini displaying the Wikipedia portal
Opera Mini displaying the Wikipedia portal

The Mobile Web refers to the World Wide Web as accessed from mobile devices such as cell phones, PDAs, and other portable gadgets connected to a public network. Access does not require a desktop computer.

Today, many more people have access to mobile devices than a desktop computer.

However, Mobile Web access today still suffers from interoperability and usability problems. This is partly due to the small physical size of the screens of mobile devices and partly due to the incompatibility of many mobile devices with not only computer operating systems, but also the format of much of the information available on the Internet.

Contents

[hide]

[edit] Standards

The development of standards is one approach being implemented to improve the interoperability, usability, and accessibility issues surrounding mobile web usage.

The W3C Mobile Web Initiative is a new initiative set up by the W3C to develop best practices and technologies relevant to the Mobile Web. The goal of the initiative is to make browsing the Web from mobile devices more reliable and accessible. The main aim is to evolve standards of data formats from Internet providers that are tailored to the specifications of particular mobile devices. The W3C has published guidelines (Best Practices, Best Practices Checker Software Tool) for mobile content, and is actively addressing the problem of device diversity by establishing a technology to support a repository of Device Descriptions.

W3C is also developing a validating schema to assess the readiness of content for the mobile web, through its mobileOK Scheme, which will help content developers to quickly determine if their content is web-ready. The W3C guidelines and mobile OK approach have not been immune from criticism and an alternative set of guidelines has been made available. This puts the emphasis on Adaptation, which is now seen as the key process in achieving the Ubiquitous Web, when combined with a Device Description Repository. An alternative approach is to adopt a Multi-Web Practice whereby for a given theme a set of URIs for different devices are developed with each URI having content appropriate to its designated device. A bookmark for this set of URIs held in an array is known as an AGI (Array of Graphic Identifiers)

mTLD, the registry for .mobi, has released a free testing tool called the MobiReady Report to analyze the mobile readiness of website. It does a free page analysis and gives a Mobi Ready score. This report tests the mobile-readiness of the site using industry best practices & standards.

Other standards for the mobile web are being documented and explored for particular applications by interested industry groups, such as the use of the mobile web for the purpose of education and training e.g. Standards for M-Learning Project.

[edit] Development

Evolution of mobile web standards
Evolution of mobile web standards

The Mobile Web primarily utilises lightweight pages written in Extensible Hypertext Markup Language (XHTML) or Wireless Markup Language (WML) to deliver content to mobile devices.

New tools such as Macromedia's Flash Lite or Sun's J2ME enable the production of user interfaces customized for mobile devices. In any case, with the increasing movement away from website-based content towards delivery via RSS, Atom and other formats in which content is divorced from presentation, the issue of microcontent becomes less of a problem as the device rather than the content-provider is enabled to specify how the content is displayed.

[edit] Top-level Domain

The .mobi sponsored top-level domain was launched specifically for the mobile internet by a consortium of companies including Google, Microsoft, Nokia, Samsung, and Vodafone. By forcing sites to comply with mobile web standards, .mobi ensures visitors a consistent and optimized experience on their mobile device.

[edit] Mobile Web 2.0

An example Web 2.0 technology used on the mobile web is the blog, resulting in the term moblog. Critics point to the difficulties of transferring Web 2.0 concepts such as open standards to the mobile web. On the other hand, advocates present it as a means of pushing information up onto the web in addition to bringing information down to the user.[1]

[edit] Faxing via Mobile Web

With the advancement of internet faxing, faxes are being sent online. Furthermore, they can be sent and received through Personal Digital Assistants (PDAs).

[edit] Advertising on the Mobile Web

Advertisers are increasingly using the mobile Web as platform to reach consumers. A recent study by the Online Publishers Association [2] reports that about one-in-ten mobile Web users said they have made a purchase based on a mobile Web ad, while 23% said they have visited a Web site, 13% said they have requested more information about a product or service and 11% said they have gone to a store to check out a product.

[edit] Limitations

Though internet access "on the go" provides advantages to many, such as the ability to communicate by email with others and obtain information anywhere, the web, accessed from mobile devices, has a large number of limitations. These include:

  • Small screen size - This makes it difficult or impossible to see text and graphics dependent on the standard size of a desktop computer screen.
  • Lack of windows - On a desktop computer, the ability to open more than one window at a time allows for multi-tasking and for easy revert to a previous page. On mobile web, only one page can be displayed at a time, and pages can only be viewed in the sequence they were originally accessed.
  • Navigation - Mobile devices do not use a mouselike pointer, but rather simply an up and down function for scrolling, thereby limiting the flexibility in navigation.
  • Types of pages accessible - Many sites that can be accessed on a desktop cannot on a mobile device. Many devices cannot access pages with a secured connection, Flash or other similar software, PDFs, or video sites.
  • Speed - On most mobile devices, the speed of service is very slow, often slower than dial-up internet access.
  • Broken pages - On many devices, a single page as viewed on a desktop is broken into segments, which are each treated as a separate page. Paired with the slow speed, navigation between these pages is slow.
  • Compressed pages - Many pages, in their conversion to mobile format, are squeezed into an order different from how they would customarily be viewed on a desktop computer.
  • Size of messages - Many devices have limits on the number of characters that can be sent in an email message.

[edit] References

This article was originally created and edited using the Web on mobile devices.

[edit] See also

[edit] External links